Research Portfolio · Shenzhen University

Zheng YukunEmbodied AI · HOI · Motion Generation

I focus on whole-body human-object interaction, body-hand-object manipulation, contact-aware motion generation, and research-oriented AI systems.

CONTACT Body × Hand × Object

from geometric contact cache to trainable interaction baselines

Embodied AIInteraction generation and manipulation
Research EngineeringDatasets, baselines, evaluation, visualization
Computer ScienceShenzhen University undergraduate researcher

Selected Work

Research directions

Embodied AI / HOI

Whole-body Human-Object Interaction

Body + hand + object manipulation, contact modeling, and interaction-aware motion generation.

Motion / Contact

Motion Generation for Manipulation

CHOIS / OMOMO-style pipelines, hand anchors, contact prediction, and task-oriented generation.

Tools / Evaluation

Research Engineering Systems

Datasets, baselines, evaluation scripts, visual analytics, and reproducible experiment workflows.

Trajectory

Research timeline

2026Body-hand-object manipulation and contact-aware motion generation.
2025Embodied AI, human-object interaction, and motion generation systems.
2024Computer science fundamentals, research reproduction, and AI tooling.

Connect

Contact & links